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Description
The first project, supported by the EEA and Norway Grants, centers around the development of Quantum Odyssey (QO), an innovative software suite by Quarks Interactive SRL. QO serves as a user-friendly gateway to quantum computing, making it accessible to a wide audience, including scientists, students, and enthusiasts. This venture aims to enhance QO, ensuring its readiness for scientists worldwide, who will use AI-assisted approaches to construct quantum algorithms from mathematical models. The project represents a significant step in advancing quantum computing accessibility and is made possible through support from the EEA and Norway Grants.
Quarks Interactive SRL is the first in the field of Quantum Information Sciences (QIS) to have achieved making quantum computing, which is known for being extremely complex in terms of mathematics, physics, and computer engineering sciences, understandable and practical at a functional level without requiring the user to write a single mathematical formula or line of computer code. The Current project is active in the research area. The company aims on finishing QO as software that is prepared to accommodate scientists wanting to work on quantum computing, quantum enthusiasts, students, and gamers worldwide: approaches aided by AI for constructing quantum algorithms from mathematical model.
The second project (2023/381762) aim is to enhance it by developing additional technical artwork, artwork, and music, integrating a Large Language Model, and creating mobile versions for Android, Tablet, and iPhone platforms. Key additional factors lie in the strategic alignment with current market trends, the goal of reaching a wider audience, enhancing user experience, and introducing innovative features that can distinguish the product in a competitive landscape. Additionally, these activities align with user expectations for versatile, visually appealing, and interactive software experiences.
Summary of project results
The project aimed to tackle several significant challenges in the realm of quantum computing and software development. Quantum computing is notoriously complex, involving intricate mathematics, physics, and computer engineering.
The project sought to demystify this complexity, making quantum computing accessible and practical without requiring users to write mathematical formulas or code. Additionally, the project focused on enhancing the accessibility and user engagement of Quantum Odyssey (QO) by developing mobile versions for Android, Tablet, and iPhone platforms, thereby broadening its user base. Visual and auditory enhancements were also a priority, with efforts to improve the software''s technical artwork, artwork, and music/sound design to create a more engaging and visually appealing user experience. Another key objective was the integration of AI approaches for constructing quantum algorithms from mathematical models, including the development of a chatbot powered by a Large Language Model to provide users with an interactive and personalized experience.
Finally, the project aimed to distinguish QO in a competitive market by introducing innovative features and aligning with current market trends, ultimately enhancing user satisfaction and retention.
The project undertook a series of activities aimed at enhancing and diversifying the Quantum Odyssey (QO) software. One of the primary activities was the development of additional technical artwork, artwork, and music/sound design. This involved creating custom artworks and special effects for both desktop and mobile versions of the software.
Another significant activity was the integration of a Large Language Model to create a chatbot within the videogame. This chatbot was designed to provide users with an interactive and personalized experience, allowing them to discuss quantum computing topics and receive answers to their questions in-game.
The project also focused on developing mobile versions of Quantum Odyssey for Android, Tablet, and iPhone platforms. The aim was to broaden the accessibility and user base of the software by making it available on various mobile devices.
In terms of outputs, the project successfully developed mobile versions of QO for Android, Tablet, and iPhone. It also produced additional technical artwork, artwork, and music/sound design, enhancing the visual and auditory aspects of the software. Furthermore, the integration of the Large Language Model resulted in a unique chatbot service within the videogame, capable of discussing quantum computing and answering user questions.
The project achieved several significant results that had a positive impact on various beneficiaries. One of the key outcomes was the development of mobile versions of Quantum Odyssey (QO) for Android, Tablet, and iPhone platforms. This broadened the accessibility and user base of the software, making it more convenient for users who prefer mobile platforms.
The project also enhanced the visual and auditory aspects of QO by developing additional technical artwork, artwork, and music/sound design. This improvement contributed to a more engaging and visually appealing user experience, which in turn increased user satisfaction and retention.
Another notable result was the integration of a Large Language Model to create a chatbot within the videogame. This chatbot provided users with an interactive and personalized experience, allowing them to discuss quantum computing topics and receive answers to their questions in-game. This innovative feature set QO apart in the market and fostered a deeper connection with users.
The project had a significant impact on various beneficiaries, including scientists, quantum enthusiasts, students, and gamers worldwide. By making quantum computing more accessible and practical, the project helped these beneficiaries understand and engage with complex quantum concepts without needing to write mathematical formulas or code.