Virtual Memories: Representation of History and War in Digital Games

Project facts

Project promoter:
Charles University in Prague
Project Number:
CZ07-0015
Target groups
Teachers, trainers, managers, leaders and other staff within higher education institutions
Status:
Completed
Initial project cost:
€51,729
Final project cost:
€51,381
From Norway Grants:
€ 41,378
The project is carried out in:
Czech Republic

Description

The aim of this project is to strengthen and further develop the existing collaboration between the Faculty of Arts of Charles University in Prague and the Faculty of Humanities, Social Sciences and Education of UiT - The Arctic University of Norway. The project will establish an effective transfer of knowledge between these two institutions related to education and research, including collaboration on educational materials, teaching methods, and digital teaching tools. In particular, within the project we plan to (1) facilitate the collaboration on syllabi and educational materials related to the study of digital games as cultural artifacts, (2) translate an educational digital simulation, Czechoslovakia 38-89: Assassination, into English and implement it as a shared research and teaching tool, and (3) organize a joint workshop for teachers and researchers of both institutions in Prague. Additionally, we will prepare the grounds for a joint Horizon 2020 application scheduled for 2017.

Summary of project results

Virtual Memories was a collaborative research project between the Faculty of Arts of Charles University and the Faculty of Humanities, Social Sciences and Education of UiT - The Arctic University of Norway. The aim of the project was to strengthen and further develop the existing collaboration between the two institutions regarding education and research, collaboration on educational materials, teaching methods, and digital teaching tools. In particular, within the project, we have (1) facilitated the collaboration on syllabi and educational materials related to the study of digital games as cultural artifacts through effective transfer of knowledge between the both institutions; (2) translated an educational digital simulation, Czechoslovakia 38-89: Assassination (CS:38-89), into English and implemented it as a shared research and teaching tool; (3) organized two joint workshops for teachers and researchers of both institutions in Prague and Tromso to improve the cooperation in research and teaching in the area of game studies; (4) established new institutional cooperation through Erasmus agreement; (5) formed organisational and institutional base for submitting application for “Arts and Humanities Research Council (AHRC) network grant” in 2017 and “Norwegian Research Council (NRC) FRIPRO research project” in 2018, promising continuation of cooperation; and (6) prepared grounds for the possibility of shared development of future historical simulation “Finmark 44” using the MIVE platform (middleware software for development of educational simulation). The project was lead by Vít Šisler at Charles University and coordinated by Holger Pötzsch at UiT Tromso.

Summary of bilateral results

Digital games are a global phenomenon that pervades much of society. Many games deal with real historical events, constructing their virtual representations and communicating them to players. Social and cultural aspects of digital games have been largely neglected by academia, which is changing nowadays. This project reacted on the need of shared standardized teaching and research methodology for game studies courses. That is why this project provided effective transfer of knowledge. The aim of the project was to strengthen and further develop the existing collaboration between the two institutions regarding education and research, collaboration on educational materials, teaching methods, and digital teaching tools. In particular, within the project, we have (1) facilitated the collaboration on syllabi and educational materials related to the study of digital games as cultural artifacts through effective transfer of knowledge between the both institutions; (2) translated an Concerning the primary objective, the following results were produced: (1) creation of syllabi and educational materials for the courses sharing common knowledge domains at both universities; (2) translation of educational simulation CS:38-89 to English, its testing and its implementation as a shared research and educational tool; (3) a 3-days intensive public workshop in Prague for researchers and teachers in June 2016 about digital games as cultural artefacts and their research.