New methods and measures of educational content modernization for in-service training of educational staff

Project facts

Project promoter:
Kaunas University of Technology
Project Number:
LT08-0019
Target groups
Associations and representatives of associations involved in higher education, including relevant student, university, and teacher/trainer associations
Status:
Completed
Initial project cost:
€61,646
Final project cost:
€57,698
From EEA Grants:
€ 49,043
The project is carried out in:
Lietuva

Description

The aim of the project is to increase the participation of the staff of educational institutions in lifelong learning activities, by improving and developing the competences of the educators (pre-school, general, vocational training) in the area of educational learning content modernization, as well as in the methods practice, based on the new ICT tools and approaches. The goals of the project are: (1) to promote international cooperation and to improve the competences of educators in the area of the content modernization by applying new learning methods and technologies and (2) to create and describe new learning methods, that are designed for educational content modernization, by applying new technologies. The target group of the project is the pedagogical and administrative staff of pre-school, general, vocational training and higher education institutions; the pedagogical and administrative staff of education centers and the pedagogical and administrative staff of educational providers. The intention is to improve cooperation and strengthen the abilities of project participants during the training in Norway. Also to participate in the learning process of gamification elements practice and in the development process of the model together with all the partners from Norway and Lithuania. In solving the better use problem of infrastructure in the project, the intention is to create a model of gamification elements for learning processes; recommendations for educational staff of ICT-based content modernization by applying gamification methods and mobile technologies in practice. The intention is also to organize trainings to implement integrated project website for the exchange of good practice examples and dissemination of activities and results.

Summary of project results

The project aim was to increase the participation of the staff of educational institutions in lifelong learning activities by improving and developing the competences of the educators (pre-school, general, vocational training) in the area of educational learning content modernization as well as in the methods practice, based on the new ICT tools and approaches also to participate in the learning process of gamification elements practice and in the development process of the model together with all the partners from Norway and Lithuania. Transference of Norwegian experience, by applying and developing gamification models in educational processes had a very important role in the project. The representatives of the Norwegian authorities FuN had an extensive experience in applying innovative learning methods, - their experts developed ICT- based learning models in different sectors of the educational institutions, also actively participated in the process of quality assurance in educational institutions. Lithuanian educational institutions problem was using renewable and effective ICT for modernization of content. During the Project implementation the model of gamification elements for learning processes and recommendations for educational staff were created. Also during the project trainings were organized, integrated project website for the exchange of good practice examples and dissemination of activities and results of the project was created. The project idea also was to promote inter-institutional cooperation in the field of education between the educational institutions of pre-school education, general education, vocational training and non-formal education in Lithuania and Norway. The implemented project results would provide an opportunity for the staff of Lithuanian educational institutions to implement new ICT-based learning methods and develop new learning methods and gamification elements to enrich the learning process.

Summary of bilateral results

The main achievements of the project was the creation of a model of gamification elements for learning processes and recommendations for educational staff based on Norwegian experience.