Establishing New Education Modules in the Field of Augmented and Virtual Reality (Think XR)

Project facts

Project promoter:
School center Slovenske Konjice - Zreče(SI)
Project Number:
SI-EDUCATION-0014
Status:
In implementation
Initial project cost:
€702,596
Donor Project Partners:
Norwegian University of Science and Technology(NO)
Other Project Partners
Hashnet
Distributed technologies Ltd(SI)
Technology park Ljubljana Ltd(SI)
Unior Forging Industry
Joint Stock Company(SI)
University of Ljubljana
Faculty of Electrical Engineering(SI)
University of Primorska(SI)

Description

Education strategies in the field of software and future technologies led by XR technologies (enriched, extended and mixed reality) do not meet the needs of the economy in Slovenian and Europe. Augmented reality is one of the main technological trends, which will continue to grow rapidly over the next 5 years. Due to Covid-19, the use of XR technologies is gaining popularity as it enables remote work and the creation of simulation environments for learning, collaboration and socialising. Technologies are increasingly gaining ground in the processes of the creative and entertainment industry, entrepreneurship, trade, Industry 4.0, healthcare, and above all, exceptional shifts are taking place in the field of school education development. The goals of the project are: increase digital competences of target groups (teachers, training providers, mentors from companies, pupils, students, professional staff) in the field of content development, use and teaching with the help of augmented reality - innovative teaching for the 21st century; development of new innovative pedagogical approaches and didactic tools through the establishment of the XR Academy and elimination of gaps; establishment of an innovative, open and creative learning environment through the institutional cooperation of academia and industry (XR partnership), which is also the basis for informal and lifelong education. The aforementioned goals are achieved by establishing new educational programmes that respond to the needs of companies and provide students with access to technologies and tools in augmented reality. With teachers, mentors and experts from companies, appropriate work groups are defined using the Design Thinking method. Together with pupils and students within pilot activities (Living lab) the aim is to develop new digital learning tools for displaying enriched learning content, interactive XR assistants or for the development of applications that solve real needs in the field of economy.

Information on the projects funded by the EEA and Norway Grants is provided by the Programme and Fund Operators in the Beneficiary States, who are responsible for the completeness and accuracy of this information.