Game and Virtual Space Design - Master Degrees Programme

Project facts

Project promoter:
University of Silesia
Project Number:
PL10-0026
Target groups
Students
Status:
Completed
Initial project cost:
€129,637
Final project cost:
€88,267
From Norway Grants:
€ 71,496
The project is carried out in:
Śląskie

Description

The project responds to the recognized demand of experts in the expanding Polish games market, whose growth has drained the supply of specialists in the job market. The number of graduates in game-development programmes of study is still insignificant. Game development companies seek their future employees mostly among gaming enthusiasts, whose education and skills rarely fit the specific needs of the gaming job market. Such factors testify to the systemic deficit within Polish institutions of higher education. The goal of this project is to start at the Faculty of Fine Arts and Music a Master degree programme of studies for future game development professionals. Due to the innovative curriculum, including varied elective courses, e-learning methods and wide-ranging theoretical courses and extensive practical classes run by industry experts, we will be able to produce graduates equipped with skills, likely to succeed in the job market and to reinforce the Game Development industry.

Summary of project results

The project contributed to minimizing the problem of the lack of specialists in the area of the developing industry of computer games in Poland. The newly launched study programme „Game and virtual space design 2nd degree studies” (conducted in English) at the Faculty of Art at the Silesian University will educate 16 graduates who will increase their competencies and skills thanks to which they will find their place on the labour market, enhancing the sector’s strength with professional specialists. The specialization „Computer graphics in games” combines both competencies in the scope of artistic graphics and graphic design with emphasis on the knowledge on computer graphics workshop with special attention to modern technologies of game design. The planned project results have been achieved: new studies have been launched, 16 students were recruited, didactic documentation was elaborated and 20 new e-learning modules were created, workshops with some outstanding specialists from the computer games industry were conducted, internships for students in selected companies from the industry were organized, a wide range of optional programmes is available, followed by an audit of the elaborated materials, promotion, advertising campaign, internet website and the publication. The long-term goal is the purchase of specialist didactic tools enabling the students to obtain knowledge while working on professional equipment. The established cooperation with high-class specialists in the field of graphics and digital sound allows for further development of the studies and an expansion of educational offer. Workshops with outstanding specialists from game and virtual reality design industry enable the development in the world of computer games, internships facilitate gaining experience and a long-term cooperation of the University with the industry. The publication summing up the project permanently documents the course of actions taken by the students of „Game and virtual space design-2nd degree studies” promoting at the same time the new studies. Specialization „Sound in games” will prepare specialists in the scope of composition and arrangement, methods of digital sound register, computer processing and spatial projection of sound, registration and voice processing.

Summary of bilateral results